glBegin(4);
glEnd();
glMaterialfv(1032,4608,0.117647,0.117647,0.117647,1.000000);
glMaterialfv(1032,4609,1.000000,1.000000,1.000000,1.000000);
glMaterialfv(1032,4610,1.000000,1.000000,1.000000,1.000000);
glMaterialfv(1032,5632,0.000000,0.000000,0.000000,1.000000);
glMaterialf(1032,5633,8.000000);
glBegin(4);
glNormal3f(0.000000,0.000000,-1.000000);
glTexCoord2f(0.000000,0.000000);
glVertex3f(-0.440655,0.000000,-0.139700);
glNormal3f(0.000000,0.000000,-1.000000);
glTexCoord2f(0.000000,0.000000);
glVertex3f(-0.308329,-0.500000,-0.139700);
glNormal3f(0.000000,0.000000,-1.000000);
glTexCoord2f(0.000000,0.000000);
glVertex3f(-0.440655,-0.500000,-0.139700);
glNormal3f(0.000000,0.000000,-1.000000);
...
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